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NPC Generator

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Advanced [show]


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His silver hair is heavily combed to the right. His amber unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content.

Ideals: Justice. Flaws: Disease, Mundane. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Trym Jacobs, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Ruler. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Flaws: Depressed. Bonds: Job, Rich, Criminal record. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Anselm Stafford, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: German accent

Attributes [hide]

Solomon Deighton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Matilda Nash, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue tunic with black highlights, and long tan pants that bunch up around her shoes. She wears a deerstalker hat to cover her moderate length auburn hair. She has several tiny emerald earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Matilda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Shepherd like her mother before her.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Professionalism, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Matilda Nash, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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