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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears white leather gloves, a white jacket, and tight pants. He has a silver handlebar mustache and slicked back silver hair. His eyes are amber and catlike.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Shipwright.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Manfred Badger, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Blakely, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is golden and curly. His violet eyes peer out from beneath his feathered white hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Ideals: Joker. Bonds: Job, Mentor, Criminal record, Adventurer. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Roger Blakely, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)17 (+3) 8 (-1)14 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. With a patchy brown beard and wild brown hair. His eyes are gray and beady.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Heward Atterton, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 13 (+1)6 (-2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Mortician does. He keeps his black hair in a flapper bob. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Hunter was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Mortician soon after.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Pacifist, Fighting. Flaws: Disease. Bonds: Job. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Hunter Ramsey, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Red garnet (110 gp). Golden yellow topaz (1200 gp).


Social Check DCs

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