Rosalind Badger, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears baggy white pantaloons and a yellow scarf. Beneath her clothing is a huge mess of scar tissue. Her hair is short and chestnut. Her ears are large.
Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a slaver, Rosalind was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Slave, Rich, Mentor. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp.
Emmeline Gentry, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear green tank tops with blue skirt. Her auburn hair, when down, is lengthy. Her violet eyes peer out from beneath her top green hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Philantrophist, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Violet garnet (1600 gp). Blue quartz (9 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.
Emeny Churchill, Female Human [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her hair is brown and curly. She tend to wears goggles to shield her eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and to get a good night's sleep
Flaws: Insomniac, PTSD. Bonds: Attractive, Religious, Slave. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Anne Kent, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of shortspears on her belt, each one with a amethyst on the hilt. She has wavy black hair. She wears round tiny glasses practically rammed into her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Anne was raised in a hard working conservative environment. She worked as a nervous Gardener and found it very stressful. She ran away from her former home and has been making her living as a Gardener for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break
Ideals: Fighting, Professionalism. Bonds: Adventurer, Job, Family. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp.
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