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NPC Generator

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Advanced [show]


Guy Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of falchions, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a long auburn beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Poor, Criminal record, Adventurer. Occupation: Ruler

Voice: American accent

Attributes [hide]

Guy Rodney, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Sarah Dumph, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. With wild black hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She seems to be bored by most things; and she uses money and sex appeal to get what she needs

Flaws: Mundane, Impulsive, Disease. Bonds: Rich, Attractive. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Sarah Dumph, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. Bloodstone (60 gp).


Social Check DCs


Alice Upton, Female Human [Permalink]

Personal [hide]

Description: A 5'11" northern woman, she prefers to wear black pants and tee shirts. Her silver hair is unkempt and raggedy. Her amber eyes are passionate and lively.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a bit of a xeno-phobe, disliking non-Humans.

History: She got into the Mortician business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She tends to her Mortician job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mortician responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Alice Upton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 9 (-1)8 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Rock crystal (40 gp). Rock crystal (40 gp). Jasper (40 gp). Black pearl (700 gp).


Social Check DCs


Ahlyssa Springfield, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a violet suit, brown shirt, and black tie. Her white hair is styled in orderly dreadlocks. She has a dull look in her green eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ahlyssa grew up listening to her mother's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor; and she has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Ahlyssa Springfield, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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