Ella Milton, Female Human [Permalink]
Personal [hide]
Description: She wears a tan tunic with black highlights, and long green pants that bunch up around her shoes. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. Her silver hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her father raised her in a mountain cabin. Her mother was a soldier and died while she was still young. Ella was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Military, Rich. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 19 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnoll, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Avelina Remington, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and is wearing colorful clothing, dressed as a Bowyer. She wears her silver hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great joy in being the best Bowyer in town.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted from career to career and currently works as a Bowyer.
Motivation: Regain custody of her son; and expand her business
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Bowyer
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Gerard Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Roofer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor, Enemies, Criminal record. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Don Cornish, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a faded coat and loose pants complete with top hat. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he's looking for his big break
Flaws: Impulsive. Bonds: Adventurer, Rich, Nature, Family. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp.
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