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NPC Generator

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Advanced [show]


Agnes Addington, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has a large yellow mantle and cape that has been intricately interwoven into her green robe. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Stoic and calm, she prefers to meditate than take action. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Agnes Addington, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Ainsley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear flannel. Her red hair is smooth and relatively long. Her eyes are violet and beady.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also hits on women, regardless of circumstances.

History: Sold as a small child to a slaver, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: To settle down with her crush.

Flaws: Ugly, Selfish. Bonds: Has a crush, Mentor, Criminal record. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Anne Ainsley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair and beard is wavy and long. His eyes are likewise hazel.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Manfred was born with his father's beautiful face. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Addington, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Sharps, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears blue cloth garments or leather armor. He sports a long white beard, and similarly colored long hair. He has a dull look in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born into a rich family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Ideals: Artistic. Flaws: Fearful. Bonds: Family, Rich, Job. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Wymar Sharps, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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