Agnes Watson, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is styled in orderly dreadlocks. Her hazel eyes dart from person to person.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born on a small isolated farm. Agnes was born on a far eastern island where she grew up under the tutelage of her mother, an expert Sailor. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Racist. Bonds: In love, Nature, Immigrant. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Wheatley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple tan robe with pastel stripes complete with hood. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast island. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge.
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Bloodstone (30 gp). Deep blue spinel (1100 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Abram, Female Human [Permalink]
Personal [hide]
Description: She wears a tan broad hat and tan clothes. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Elysande studied abroad. After coming to the age of reason, Elysande took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Gifted, Persistence. Flaws: Mundane, Selfish. Bonds: Criminal record. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Chrysoprase (30 gp). Jasper (30 gp).
Aldous Tatum, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, white, dusty cloak. He keeps his long black hair kept up in a rat tail. He has several tiny ruby earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: Born in the east to a Cartwright, Aldous learned a great deal about his mother's area of expertise. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. Amber (90 gp). Amethyst (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

