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NPC Generator

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Advanced [show]


Eloise Windsor, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has slicked back chestnut hair. She wears large thick round spectacles.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Unemployed business at a young age. She helped her father out around the business and became quite the natural. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Logical. Flaws: Mundane, Secretive. Bonds: Rich, Job, Religious. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eloise Windsor, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Millicent Churchill, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear black pants and tee shirts. She has a slight overbite and is overall scrawny. Her golden hair is singed and shortened. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born into a rich family. Her childhood dream was to be a Seamstress, but she was a colossal failure. She then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Seamstress again; and sabotage a competitor

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Millicent Churchill, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +2, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Southey, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is typically in her Priest uniform. Her hair is brown and curly. She wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Family, Mentor. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Ida Southey, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 9 (-1)17 (+3)
Skills Medicine +2, Performance +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears pastel trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His golden hair is lengthy. His fierce blue eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: The child of southern immigrants he idolized his father. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and human compassion

Ideals: Opinionated, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Tindall, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)8 (-1) 16 (+3)14 (+2)
Skills Insight +6, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 3 Holy water.


Social Check DCs

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