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NPC Generator

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Advanced [show]


Guy Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey trousers with green and white striped suspenders. He wears various colorful collared shirts. His red hair is greasy and uncared for. His brown eyes peer out from beneath his broad grey hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Racist, Fearful. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Guy Bentham, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Bonds: Criminal record, In love, Immigrant. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Randal Reid, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Alby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. His black hair, when down, is lengthy. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Job, Military. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Trey Alby, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)10 (+0) 15 (+2)17 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Vicky Dryden, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She wears a top hat to cover her moderate length silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small plains village. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs.

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Nature, Religious. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Vicky Dryden, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)11 (+0) 16 (+3)7 (-2)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Moonstone (20 gp). Carnelian (20 gp). Sard (20 gp).


Social Check DCs

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