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NPC Generator

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Ability Scores
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Advanced [show]


Drogo Stafford, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Insane, Fearful. Bonds: Military. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Drogo Stafford, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs


Robert Graham, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a top hat to cover his moderate length golden hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful necromancer made him what he is. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker, Artistic. Bonds: Mentor, Adventurer. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Robert Graham, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)8 (-1) 6 (-2)7 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. White pearl (80 gp). Tourmaline (80 gp). Bloodstone (50 gp). Obsidian (15 gp). 1 Everburning torch.


Social Check DCs


Everard Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a black cloak and cross-gartered grey stockings. His clothes are grease stained in places. He has done his best to style his white hair to look like a famous performer. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Everard Compton, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)17 (+3) 13 (+1)8 (-1)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Auran, Infernal, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Harrington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky tan painted plate armor. He is an epitome of beauty. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his top tan hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: Alexandre was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Guardian. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Alexandre Harrington, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs

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