Guy Riley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly morningstars and monstrous two handed axes. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful brothel owner made him what he is. A gifted student he started as a Mercenary, but he got bored and became a Hunter. He struck the Hunter job and began his own company from there.
Motivation: To be a Mercenary again; and he has decided he is irredeemable
Flaws: Ugly, Insomniac. Bonds: Criminal record, Mentor, Job. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item.
Maynild Dumph, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her red hair is lengthy and is close to two feet long. Her brown eyes dart from person to person.
Personality: She is mildly Human supremacist, though she does not identify as such. She is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a brothel owner, Maynild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Racist, Insomniac. Bonds: Mentor, Adventurer. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Moreno, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing colorful clothing, dressed as a Blacksmith. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp).
Helen Kensley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large grey mantle and cape that has been intricately interwoven into her red robe. Her hair is short and white. Her thin eyebrows rest above her beady green eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to loving parents in a slum to the west. Over the years she perfected her riding and shooting skills. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Poor, Nature. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
