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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Anne Ashley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown armored body suit, with a simple tan line shooting up and back down and is in decent physical shape. Her white hair is braided into rings. Her thin eyebrows rest above her beady gray eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Anne's homeland. Anne decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Anne Ashley, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)8 (-1) 16 (+3)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Cecily Marley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin violet vertical stripes and grey pants. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. Her eyes are brown and catlike.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invites people to come help in her community garden.

History: Cecily was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist. Flaws: Terse. Bonds: Poor, Criminal record. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cecily Marley, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Iolite (80 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 3 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Immigrant, Job. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Gunter Bentham, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky green painted plate armor, and sports empty pouches on his belt. He has done his best to style his black hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Bentham, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs

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