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NPC Generator

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Advanced [show]


Maynild Atterton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'4", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her blonde hair in a flapper bob. Her eyes are brown and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She got into the Assassin business at a young age. She was an apprentice working in her father's forge. During her travels, Maynild and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maynild discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Maynild fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and to be a map maker again

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Maynild Atterton, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Bloodstone (60 gp). Coral (60 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Emmeline Weld, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her white hair is braided into rings. Her eyes are brown and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with a lost civilization.

History: She was born several months after her mother was called into army service. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Immigrant. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Emmeline Weld, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs


Eleanor Kent, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. Her skin is fair and her fingers are delicate and long. Her chestnut hair is matted, messy, and big. Her ears are large.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 6 years old her parents immigrated from the north. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Immigrant, Religious. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Eleanor Kent, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)16 (+3) 13 (+1)7 (-2)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Chad Beitz, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Rich, Guardian, Attractive, Religious, Debt. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Chad Beitz, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Azurite (4 gp). Amethyst (120 gp).


Social Check DCs

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