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NPC Generator

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Advanced [show]


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white hair down. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Weaver, Theodoric learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and an old rival family wants him found

Ideals: Logical. Flaws: Selfish, Addict. Bonds: Job, Family. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Theodoric Marley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Gifted. Flaws: Depressed, Racist. Bonds: Poor. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Trym Gracey, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Williamina Kent, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair has been sun bleached extensively. Her blue eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 17th year, her parents were killed by a giants raid, leaving Williamina alone in the world. After a stint in an orphanage, she was adopted. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Flaws: Shy, Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Williamina Kent, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Riley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the south, but her parents moved at a very young age to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Athletic, Fighting. Bonds: Attractive, In love, Immigrant. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Williamina Riley, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 16 (+3)13 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10 pp.


Social Check DCs

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