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NPC Generator

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Lvl.
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Advanced [show]


Alex Barney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Joker, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Alex Barney, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 4 Smokesticks.


Social Check DCs


Don Walcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His silver hair is singed and shortened. His eyes are green.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease, Shy. Bonds: Rich, Enemies. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Don Walcott, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)6 (-2)
Skills Investigation +5, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Fire opal (600 gp). Golden yellow topaz (800 gp). Moss agate (9 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Tinley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. With bright golden hair and a scraggly beard. He has amber eyes and a white hat with a black feather.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Theobald Tinley, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Ida Milton, Female Human [Permalink]

Personal [hide]

Description: A 5'7" eastern woman, she wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. She wears a small hat to hide her balding. She has violet eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ida was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ida. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She wants to meet her childhood hero; and she is a bit of a kleptomaniac

Flaws: Fearful. Bonds: Criminal record, Job, Debt, Adventurer. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Ida Milton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Freshwater pearl (6 gp). Sardonyx (20 gp).


Social Check DCs

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