Dustin Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a violet tunic with yellow highlights, and long brown pants that bunch up around his shoes. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He has recently gotten a pet goose that steals things from people.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 11 (+0) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (600 gp).
Sybil Wentworth, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her clothes are grease stained in places. Her brown hair is cut short with large spiked bangs in the front. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also is a firm believer in the womanly ideal.
History: Sybil was born with her father's beautiful face. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and revenge
Flaws: Insomniac, Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (400 gp). Golden yellow topaz (400 gp). Silver pearl (110 gp). Peridot (20 gp).
Mary Middleton, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, constantly wearing a blue suit, white shirt, and tan tie. She has golden hair. Her green eyes are passionate and lively.
Personality: Her tongue was cut out and she uses sign language. She enjoys reading and quiet.
History: Born in the east to a Actor, Mary learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She now spends her time doing works of charity.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new actor responsibilities is difficult
Ideals: Logical, Philantrophist. Flaws: Disease, Greedy. Bonds: Job. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Blue sapphire (1600 gp). Aquamarine (1400 gp).
Heather Wakefield, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear yellow tank tops with brown skirt. Her red hair is drawn into a tight pony tail with a skull scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Calm and collected, she is a well trained Tanner. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been saving her money to try and buy her sister's freedom.
Motivation: To find somewhere to settle down.
Flaws: Ugly, Secretive, Mundane. Bonds: Job, Family. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Golden pearl (50 gp). Star ruby (1600 gp). Freshwater pearl (12 gp). Alexandrite (800 gp).
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