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NPC Generator

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Advanced [show]


Drogo Washington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and wants his loneliness to end

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Washington, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Elizabeth Kelsey, Female Human [Permalink]

Personal [hide]

Description: She wears red leather gloves, a red jacket, and tight pants. She is bristling with hidden weapons, mostly hammers and longswords. Her moppish red hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern; and to be a shepherd again

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job, Rich. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Elizabeth Kelsey, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Hackney, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a black feathered hat and black clothes. Her hair is chestnut and curly. She wears a mask on her face.

Personality: Eccentric and domineering, Hugolina will drive conversation. She cannot resist a sob story and will often dote over anyone who has one.

History: Hugolina was raised in a hard working conservative environment. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She then took over the family business and is one of the better Fortune-teller for hire.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Hugolina Hackney, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Atherton, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She invites people to come help in her community garden.

History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is content.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Oriel Atherton, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs

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