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NPC Generator

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Advanced [show]


Agatha Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears a simple blue robe with grey stripes complete with hood. She carries with her a set of daggers on her belt, each one with a aquamarine on the hilt. Her blonde hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She is a Deep Scion in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Has a crush, Adventurer. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Agatha Blackwood, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 7 (-2)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Simple lock. 1 Masterwork manacles. 1 Magnifying glass.


Social Check DCs


Anne Chatham, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a green costume with the symbols of death on her torso. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her auburn hair to look like a famous performer. She has a tattooed face.

Personality: She is overprotective of those who hire her services. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Revenge; and she wants revenge against dire rats

Ideals: Gifted. Bonds: Slave, Guardian, Religious, Enemies. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Anne Chatham, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Maynild Kimberly, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is typically in her Sailor uniform. She has moderate length auburn hair. Her blue eyes peer out from beneath her feathered red hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a plains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Sensitive, Mundane. Bonds: Job, Nature. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Maynild Kimberly, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Sard (40 gp). Iolite (40 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Morton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a hunchback. She has a long red ponytail with little hanging trinkets. Her eyes are green and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She is skeptical of what others tell her and is slow to trust.

History: She was born in the east, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Shy. Bonds: Religious, Immigrant. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Isabella Morton, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item.


Social Check DCs

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