Ella Heiser, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She typically wears brown cloth garments or leather armor. Beneath her clothing is a huge mess of scar tissue. Her hair is black and curly. She has amber eyes.
Personality: She is calm most of the time but flees social interaction. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to her current location. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Flaws: Shy, Mundane. Bonds: Slave, Criminal record, Immigrant. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 5 (-3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Joan Yeardley, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right hand appears badly burned and disfigured. She wears a top hat to hide her balding. Her amber eyes peer out from beneath her top black hat.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Freshwater pearl (6 gp). Emerald (1600 gp). Alexandrite (500 gp). Sardonyx (50 gp).
Raymond Easton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of dire rats once and for all.
History: Raymond hails from a village terrorized by dire rats. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Nothing but the best is good enough for him; and revenge
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Nature, Job. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2000 sp. Moss agate (11 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.
Trey Nash, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He now travels the world, in search of power and loot.
Motivation: He wants revenge against drow.
Ideals: Athletic, Gifted. Bonds: Enemies, Family, Adventurer. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Golden yellow topaz (1600 gp). Tourmaline (80 gp). Silver pearl (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
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