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NPC Generator

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Lvl.
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Advanced [show]


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. Her tied-back hair is golden. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her dancing dream.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Artistic. Bonds: Job, Adventurer, Poor. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Millicent Denholm, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Chrysoprase (60 gp). Red garnet (70 gp). Golden yellow topaz (1400 gp). Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His blonde hair is long and unkept. His eyes are amber and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: Born in the south to a Layabout, Lance learned a great deal about his father's area of expertise. He worked as a nervous Layabout and found it very stressful. He has dedicated himself to building a better world.

Motivation: Wants to raise his children well; and further expansion of business

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Lance Marlee, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 18 (+4)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 2000 sp.


Social Check DCs


Mary Oakley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the recently deceased. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She left for the west, certain she would find work there.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Mary Oakley, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Nature +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Matilda Browning, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars. Her auburn hair, when down, is lengthy. Her gray eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Matilda hails from a village terrorized by illithids. When Matilda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Days after completing her studies, news broke out that her hometown was attacked by illithids. Matilda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Flaws: Disease, Fearful. Bonds: Attractive, Enemies, Military. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Matilda Browning, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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