Melissa Ramsay, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She typically wears brown cloth garments or leather armor. She has a long white ponytail with little hanging trinkets. Her gray eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Laborer, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Glassblower like her father before her.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Optimist. Flaws: Sensitive. Bonds: Poor, Job. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Jane Dayton, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is short and white. Her violet eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic woman, Jane's first love is herself. Her second love is also herself. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Apothecary, Jane learned a great deal about her father's area of expertise. A gifted student she started as a Priest, but she got bored and became a Apothecary. She inherited the family business which she has now maintained for 9 years.
Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (500 gp).
Rohesia Brady, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her moppish brown hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has money and likes to spend it; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Bonds: Rich, Criminal record, Religious, Mentor. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20000 cp.
Geva Tickle, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Laborer. She has wavy brown hair. She wears large thick round spectacles.
Personality: She loves telling others what to do and how they should feel about things. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Geva was born the youngest of three triplets. A gifted student she started as a Merchant, but she got bored and became a Laborer. She has achieved small success as a Laborer.
Motivation: An old rival family wants her found; and she would like to get married and retire
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Mentor, Family, Job, Has a crush. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


