Millicent Langston, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports black clothing, slightly heavier than average wear. She wears her black hair up. Her eyes are a pleasant green.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Millicent studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 3 (-4) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 200 gp. Sardonyx (20 gp). Rich purple corundum (1300 gp).
Ida Chester, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her deerstalker hat is riddled with cuts and holes. She has amber eyes and a violet hat with a blue feather.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She is obsessed with her god.
History: She was born at the edge of vast island. She was taken as a slave by a traveling circus and forced to perform She left for the east, certain she would find work there.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Immigrant, Job, Religious, Nature, Slave. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Just what you see.
Alexandre Clapham, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tan collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair, when down, is lengthy. His gray eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and a strong sense of loyalty to human people
Ideals: Joker, Logical. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Everburning torch. 2 Tanglefoot bags. 1 Smokesticks.
Clerebold Gracey, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


