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NPC Generator

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Advanced [show]


Beatrice Royston, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. She carries a battered monstrous two handed axe and tarnished whip as well. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy, Selfish. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Beatrice Royston, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Denholm, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears grey cloth garments or leather armor. She wears her chestnut hair up in a very large beehive style do. Her brown eyes dart from person to person.

Personality: She is a Hunter first and foremost. She believes firmly that knowledge should be universal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A powerful wizard made her what she is. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.

Motivation: Retire the richest woman in the north; and further expansion of business

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Family, Mentor. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Hadwisa Denholm, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Malachite (12 gp). Onyx (50 gp). Blue quartz (12 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Marley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a blue shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. With wild auburn hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Katherine was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Katherine's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Katherine Marley, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large green mantle and cape that has been intricately interwoven into his red robe. He is an epitome of beauty. He has moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. He was an apprentice working in his father's forge. He has worked as a Painter like his father before him.

Motivation: To be a Laborer again; and sabotage a competitor

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Mentor, Job. Occupation: Painter

Voice: German accent

Attributes [hide]

Henry Barlow, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)7 (-2) 10 (+0)14 (+2)
Skills Nature +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs

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