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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emmeline Winchester, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. Her red hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are violet.

Personality: Prone to second guessing herself, she comes off as nervous. She works hard and plays hard.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Bowyer and found it very stressful. She has drifted from career to career and currently works as a Bowyer.

Motivation: Further expansion of business; and she is greedy

Flaws: Shy, Hedonist. Bonds: Immigrant, Rich, Job. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Emmeline Winchester, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Carlton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She keeps her long black hair kept up in a rat tail. Her eyes are green and catlike.

Personality: Hadwisa wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: When she was but 6 years old her parents immigrated from the south. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Hadwisa and her spouse have recently divorced.

Motivation: Meet up once more with her childhood friend.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Hadwisa Carlton, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp.


Social Check DCs


Heather Byron, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She now owns her own business.

Motivation: Expand her business.

Flaws: Selfish. Bonds: Rich, Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Byron, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Ermina Wakefield, Female Human [Permalink]

Personal [hide]

Description: An older woman who typically wears black cloth garments or leather armor, she is not a threatening figure. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: The child of southern immigrants she idolized her father. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 14 years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Ermina Wakefield, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 9 (-1)6 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Silver pearl (90 gp). Golden yellow topaz (1100 gp). Zircon (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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