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NPC Generator

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Advanced [show]


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. He keeps his long chestnut hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Actor business at a young age. He worked as a nervous Actor and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Gardener again.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Military, Job. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

John Jacobs, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Citrine (50 gp). Carnelian (50 gp). Malachite (15 gp).


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and he perpetually has his lance ready. He has moderate length white hair. His green eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: The child of a Doctor, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted, Entrepeneur. Bonds: Nature. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Ernest Addington, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Born in the north to a Tailor, Gomory learned a great deal about his mother's area of expertise. A gifted student he started as a Spy, but he got bored and became a Tailor. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Marlee, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Everly, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She prefers to wear yellow pants and tee shirts. With wild brown hair. She has gleaming, smiling gray eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Oriel was raised in a hard working conservative environment. She has had some formal poetry training, and achieved minor success. She now owns her own business.

Motivation: She wants revenge against goblins; and her religion dominates her actions

Ideals: Logical, Artistic. Bonds: Religious, Job, Enemies. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Oriel Everly, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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