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NPC Generator

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Advanced [show]


Sarah Addington, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with finding treasure.

History: Sarah was born in the north. At a young age she loved to build and create. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Secretive. Bonds: Poor, Adventurer, Immigrant. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Sarah Addington, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elizabeth Hallewell, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is greying and her face has many wrinkles. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does not trust anyone and sleeps with one eye open.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: To be a Sculptor again.

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Attractive, Job. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Elizabeth Hallewell, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)4 (-3) 7 (-2)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Mary Woods, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She is renowned for her bright black dresses and hats. Her silver hair is kept up in a ponytail inside a top hat. Her eyes are green and catlike.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invites people to come help in her community garden.

History: Gifted from a young age, Mary studied abroad. She made a point of taking high paying jobs and getting most of it up front. She was granted druidic powers by her dying sister.

Motivation: Find a way to reverse the transformation of her sister; and she has decided she is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Adventurer, Family. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Mary Woods, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a bow on his belt. He is physically well-built. With a patchy auburn beard and wild auburn hair. His eyes are violet and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Frederick Gracey, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 10 (+0)12 (+1) 7 (-2)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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