Maynild Stanford, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. She wears her red hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can't help but pocket interesting objects she comes across
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Sculptor and found it very stressful. She then took over the family business and is one of the better Sculptor for hire.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Flaws: Shy. Bonds: Criminal record, Rich, Job. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Lapis lazuli (5 gp). Eye agate (5 gp). Carnelian (30 gp).
Gerard Palomarez, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He has styled his silver hair well, parting it to the right. His amber unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Humans.
History: From birth he was tutored by a cruel and relentless mentor. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend
Flaws: Disease, Racist. Bonds: Attractive, Mentor, Adventurer. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Tiger eye turquoise (4 gp). Golden yellow topaz (800 gp). Hematite (4 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Merton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Sellsword. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sellsword job and began his own company from there.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Azurite (7 gp). 1 Minor magic item.
Eloise Graham, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears blue trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her auburn hair is matted, messy, and big. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She misses her home and complains about the freezing weather, even in summer.
History: She was born a particularly ugly child, much to the horror of her parents. Eloise liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Red spinel (140 gp). Sard (50 gp). Carnelian (50 gp). Rose (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


