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NPC Generator

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Advanced [show]


Margery Cotton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair, when down, is lengthy. Her amber eyes are passionate and lively.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered writing. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.

Motivation: She has money and likes to spend it; and to reunite with her absent mother

Ideals: Artistic. Flaws: Cynical. Bonds: Family, Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Margery Cotton, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)8 (-1) 16 (+3)14 (+2)
Skills Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Whitby, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. Her silver hair is greasy and uncared for. She has gleaming, smiling violet eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Hadwisa Whitby, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Avelina Garrick, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Avelina Garrick, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 8 (-1)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow tunic with brown highlights, and long green pants that bunch up around his shoes. His chestnut hair is slicked back into a classic pompadour. His green eyes peer out from beneath his deerstalker yellow hat.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and many dire rats want him driven away

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Nature, Religious, Immigrant. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Everleigh, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Chrysoprase (20 gp).


Social Check DCs

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