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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sybil Dudley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a worn and beaten armor. Her white hair is cut jaggedly and amateurishly. She has brown eyes.

Personality: She snorts whenever she laughs or is feeling confident. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and many illithids want her driven away

Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Adventurer, Enemies. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Sybil Dudley, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Jade (80 gp). Zircon (80 gp). Pink pearl (80 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Maynild Southey, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is dressed in a clean violet cloak covering her clean studded leather. Her clothes are grease stained in places. Her moppish brown hair is in a traditional bowl cut. She is baby faced.

Personality: Eccentric and domineering, Maynild will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the east, certain she would find work there.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Extrovert, Justice. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Maynild Southey, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)7 (-2) 15 (+2)5 (-3)
Skills Arcana +1, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Gracey, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. Her skin is also unnaturally pale. She has a long auburn ponytail with little hanging trinkets. She has a dull look in her amber eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with her god.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her writing dream.

Motivation: Retire the richest woman in the north.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Beatrice Gracey, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Vicky Carlton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears skinny pants and wears a blue and pastel robe with the hood down. Her silver hair is matted, messy, and big. She has gleaming, smiling gray eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Vicky lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vicky took refuge in the large cave and found the beat up sword and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Family, Nature. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Vicky Carlton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs

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