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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Eleanor Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her hair in dreadlocks. Her blue eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She misses her home and complains about the freezing weather, even in summer.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants her loneliness to end; and wants a kiss

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Immigrant, Has a crush. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Eleanor Pinkerton, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Aline Garfield, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large blue jacket. She wears her auburn hair up in a very large beehive style do. Her face is scarred and worn.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in a small island village. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert, Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Aline Garfield, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 4 Holy water. 2 Thunderstones. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Mary Alton, Female Human [Permalink]

Personal [hide]

Description: This western woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her clothes are grease stained in places. Her tied-back hair is chestnut. Her otherwise smooth face is marked with small tiny scars.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the west, but her parents moved at a very young age to the south. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Mary Alton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Alice Colton, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of bastard swords on her belt, each one with a aquamarine on the hilt. Her blonde hair is singed and shortened. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born a particularly ugly child, much to the horror of her parents. She moved out east to avoid the crime she committed. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Alice Colton, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Deep blue spinel (200 gp). Aquamarine (200 gp). Emerald (1200 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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