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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Guy Blankley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear black tank tops with grey pants. His whole body is exceptionally muscular. His red hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Guy studied abroad. Guy was born on a far northern plains where he grew up under the tutelage of his mother, an expert Junk Dealer. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and many giants want him driven away

Ideals: Professionalism, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Guy Blankley, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long white hair kept up in a rat tail. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm was born the youngest of three triplets. Anselm was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Anselm Tatum, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)18 (+4) 13 (+1)10 (+0)
Skills Investigation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Ignan, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Black star sapphire (1500 gp). Violet garnet (600 gp). Malachite (11 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His long brown hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast desert. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Bonds: Attractive, Has a crush, Criminal record, Nature. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Kody Hamilton, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)13 (+1) 14 (+2)8 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Roger Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly daggers and bastard swords. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Roger was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Selfish. Bonds: Attractive, Criminal record, Family. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Roger Braxton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 10 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)13 (+1) 14 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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