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NPC Generator

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Advanced [show]


Gilbert Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His brown hair is greasy and uncared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Gilbert Shirley, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)7 (-2) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Lance Hadlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He has a very tight haircut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of giants once and for all.

History: Gifted from a young age, Lance studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Lance Hadlee, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Sapphire pendant on gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Balimaar Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his bastard sword. His head has been shaved. He has a dull look in his violet eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. In his 11th year, his parents were killed by a gnolls raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Balimaar Brandon, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Beatrice Wentworth, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is black, silky, and of moderate length. Her eyes are hazel and catlike.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Beatrice was born the youngest of three triplets. Through the years after Beatrice was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Beatrice's father didn't care for her much, and the feeling was mutual. By chance she met her brother recently and the two have been together since.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Beatrice Wentworth, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 6 (-2)16 (+3)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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