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NPC Generator

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Advanced [show]


Geoffrey Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue tunic with black highlights, and long violet pants that bunch up around his shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Pacifist, Gifted, Logical. Bonds: Adventurer, Slave. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Geoffrey Abram, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 5 (-3)13 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp.


Social Check DCs


Guy Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. He wears a wide-brimmed hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Bonds: Adventurer, Rich, Slave. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Guy Mori, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 5 (-3)13 (+1)
Skills Insight +0, Intimidation +4
Senses Passive Perception 7
Languages Common, Giant, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Miles Clapham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He has styled his golden hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Miles hails from a village terrorized by giants. He worked as a nervous Knight and found it very stressful. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and many giants want him driven away

Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Job, Religious. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Miles Clapham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Obsidian (15 gp). Rose (40 gp). Tiger eye turquoise (15 gp). Star ruby (1600 gp). 1 Full Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Joan Royal, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her long black hair reaches down to her waist. She wears an eyepatch.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a Detective, her father struggled to pay the bills. Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and marry her brother to traveling adventurers

Flaws: Ugly. Bonds: Poor, Family, Religious, Nature. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Joan Royal, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Rock crystal (80 gp). Star rose quartz (80 gp). Black pearl (1500 gp).


Social Check DCs

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