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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light green in addition to tight pants, and a wedding ring on his right hand. His auburn hair is singed and shortened. His eyes are violet and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Spice Merchant. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He has worked as a Spice Merchant like his father before him.

Motivation: Further expansion of business; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: In love, Job, Nature. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Peter Adley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)8 (-1) 18 (+4)9 (-1)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. Rose (70 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has white hair. His eyes are blue and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast desert. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and to be a fisher again

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Gerard Harper, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 4 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Ermina Kent, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear violet clothing when she does not wear armor. She sports red long hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.

History: She was born in the west, but her parents moved at a very young age to the east. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ermina Kent, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Emma Huxley, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has dyed her greying golden hair a little too much giving a sharp golden color. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: From birth she was tutored by a cruel and relentless mentor. Her mother was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Gifted, Persistence, Impeccable. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Emma Huxley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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