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NPC Generator

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Advanced [show]


Avice Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet coat over a green low-cut shirt, and a Stetson hat upon her head. Her hair is chestnut and curly. She has a dull look in her green eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her childhood dream was to be a Carpenter, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Secretive. Bonds: Immigrant, Guardian, Job. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Avice Birkenhead, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Solid gold idol (600 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Jane Clare, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with white and violet striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. Her auburn hair is heavily combed to the left. She is very pretty but has cold, dead eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break

Flaws: Disease, Insane. Bonds: Attractive, Adventurer, Family. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Jane Clare, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 5 (-3)16 (+3)
Skills Athletics +4, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Amethyst (160 gp). Violet garnet (600 gp). Lapis lazuli (12 gp). Blue quartz (12 gp).


Social Check DCs


Mary Crawford, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in a clean pastel cloak covering her clean studded leather. Her moppish chestnut hair is in a traditional bowl cut. She has hazel eyes and a pastel hat with a blue feather.

Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Meet up once more with her childhood friend; and money/treasure

Flaws: Ugly. Bonds: Guardian, Adventurer, Military, Rich. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Mary Crawford, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ermina Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. She is bald on top and has large blonde tufts of hair around her ears. Her gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Ermina has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: Money/treasure; and she is greedy

Ideals: Optimist. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Ermina Wilberforce, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp.


Social Check DCs

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