Theodoric Coombs, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he typically wears brown cloth garments or leather armor. He wears his red hair down. His blue eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a forest tribe. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Nature, Immigrant. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 10 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Moss agate (8 gp). Aquamarine (1400 gp). Star ruby (900 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Matilda Bradshaw, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears just a green suit. With wild black hair. Her amber unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She takes great joy in being the best Map Maker in town.
History: Matilda was born in the north. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She desires power and/or immortality; and sabotage a competitor
Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Chrysoprase (20 gp). Rich purple corundum (1300 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yvonne Marlowe, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt, and is pretty ugly. Her black hair is kept up in a ponytail inside a top hat. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the south to a Knight, Yvonne learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: To be a Sailor again.
Flaws: Ugly, Addict, Insane, Hedonist. Bonds: Job. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 19 (+4) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Bloodstone (70 gp). Malachite (5 gp).
Lewis Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Priest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are blue and beady.
Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Mentor, Rich. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Giant, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


