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NPC Generator

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Advanced [show]


Giselle Skelton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears bulky white painted plate armor. Her silver hair is lengthy and is close to two feet long. Her green eyes peer out from beneath her Stetson white hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She is the product a well kept family trust fund and as such has never really known need. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic, Joker. Bonds: Family, Rich, Criminal record. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Giselle Skelton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 3 Smokesticks. 3 Smokesticks. 4 Alchemist’s fire. 4 Alchemist’s fire.


Social Check DCs


Anne Yardley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fancy pastel dress. Her black hair is well kept. She has gleaming, smiling violet eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful necromancer made her what she is. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Revenge; and many brigands want her driven away

Flaws: Racist. Bonds: Attractive, Nature, Mentor, Adventurer, Enemies. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Anne Yardley, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears many layers of old clothing at all times. His tied-back hair is silver. His hazel unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Ugly, Disease, Racist. Bonds: Poor, Job, Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Alex Altham, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Susannah Kendal, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'2" and likes to wear ponchos typically of a light white in addition to tight pants. Her left leg appears badly burned and disfigured. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. She has several tiny sapphire earrings on each ear.

Personality: She will rave to anyone who will listen. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After months of barely getting by, Susannah managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: A rival would like her out of the picture; and she is not mentally stable, and does not behave rationally

Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Susannah Kendal, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item.


Social Check DCs

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