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NPC Generator

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Advanced [show]


Simon Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a greataxe on his belt. His auburn hair is still thick. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Simon's homeland. Simon decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Addington, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Browning, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tattered old clothes. She has done her best to style her black hair to look like a famous performer. Her eyes are a pleasant violet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Williamina Browning, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Tiger eye turquoise (4 gp). Black pearl (800 gp). Azurite (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Kent, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in blue turtlenecks beneath a tan coat with brown slacks. With wild silver hair. She has amber eyes and a blue hat with a tan feather.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich southern family. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is her passion

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Jane Kent, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Susannah Walcott, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and red. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a Priest, her father struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Flaws: Shy, PTSD. Bonds: Attractive, Enemies, Poor. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Susannah Walcott, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Good lock. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs

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