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NPC Generator

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Advanced [show]


Katherine Blyth, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her silver hair is well kept. She wears an eyepatch.

Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Katherine grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and sabotage a competitor

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Katherine Blyth, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Mary Huxley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. She wears a broad hat to cover her moderate length chestnut hair. Her hazel eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Cook, who enjoyed hunting, Mary was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Mary Huxley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Moss agate (11 gp).


Social Check DCs


Rosalind Gracey, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a white broad hat and white clothes. She has wavy golden hair. Her eyes are violet.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a criminal king-pin and mafia family Her first spouse was a Shoemaker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Criminal record, Family, Enemies. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Rosalind Gracey, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)6 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Lapis lazuli (13 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp).


Social Check DCs


Alexandre Trollope, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with deerstalker hat, and is pretty ugly. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Apothecary, Alexandre learned a great deal about his father's area of expertise. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Alexandre Trollope, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)5 (-3)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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