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NPC Generator

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Advanced [show]


Rosalind Kirby, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple yellow robe with blue stripes complete with hood. Her black hair is heavily combed to the right. She has hazel eyes and a yellow hat with a blue feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also is a firm believer in the womanly ideal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Impulsive, Depressed. Bonds: Military, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Rosalind Kirby, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 18 (+4)15 (+2)
Skills Medicine +7, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp.


Social Check DCs


Ida Whitby, Female Human [Permalink]

Personal [hide]

Description: A 6'1" northern woman, she usually wears her grey robe and has her sickle always slung over her shoulder. She is bald on top and has large chestnut tufts of hair around her ears. Her green eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful brothel owner made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.

Motivation: Wants to raise her children well; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Ugly, Sensitive, PTSD. Bonds: Mentor. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Ida Whitby, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Alston, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'11" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is auburn and curly. Her hazel eyes dart from person to person.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can't help but pocket interesting objects she comes across

History: She was raised in a plains tribe. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. After months of barely getting by, Ermina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature, Family. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Ermina Alston, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 17 (+3)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Gold music box (1000 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Ermina Garrick, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Like her mother and her brother before her, after school she went straight into learning to become a Layabout. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To clean up the streets; and she wants revenge against orcs

Ideals: Fighting. Bonds: Job, Religious, Enemies, Guardian. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Ermina Garrick, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 8 (-1)17 (+3)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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