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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Walcott, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a grey coat over a brown low-cut shirt, and a feathered hat upon her head. Her blonde hair is singed and shortened. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 11 years.

Motivation: Expand her business; and further expansion of business

Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Millicent Walcott, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Emmeline Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her silver hair is lengthy and is close to two feet long. Her amber eyes peer out from beneath her small white hat.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To end her boredom.

Ideals: Fighting, Athletic, Gifted. Flaws: Mundane. Bonds: Slave, Family. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Emmeline Denholm, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Lapis lazuli (16 gp). Star ruby (800 gp). Rose (20 gp).


Social Check DCs


Beatrice Barlow, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a lot of dark rich colors, with gold accents. Her auburn hair is drawn into a tight pony tail with a card scrunchie. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the east to a Mortician, Beatrice learned a great deal about her father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Beatrice's homeland. Beatrice decided to take the middle way and become a bodyguard. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mortician responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Beatrice Barlow, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sardonyx (30 gp). Silver pearl (90 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Gyula, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in white turtlenecks beneath a violet coat with grey slacks. Her blonde hair is cut short. Her eyes, though not visible through her cowl, are green.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Energy wise she seems alert and responsive.

History: She was born in the south, but her parents moved at a very young age to the north. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Geva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Professionalism. Flaws: Cynical. Bonds: Immigrant, Slave, Enemies. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Geva Gyula, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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