Ermina Tatum, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a colorful flower in her chestnut hair. Her eyes are amber.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She never wears the same outfit twice, unless she absolutely has to.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her singing dream.
Motivation: Retire the richest woman in the west; and meet up once more with her childhood friend
Ideals: Optimist, Artistic, Entrepeneur. Bonds: Poor, Attractive. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp. Alexandrite (700 gp). Coral (50 gp). Amethyst (50 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Cromwell, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a tight fitting red shirt and pants. His white hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Ella York, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. Her head has been shaved. She wears an eyepatch.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her mother raised her in a mountain cabin. Her father was a soldier and died while she was still young. Ella was left her father's suit of armor and trained in its use and care. She's also a talented Healer, but doesn't like to broadcast it.
Motivation: To be a Healer again; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Millicent Cooper, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. Her red hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Millicent was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Sard (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


