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NPC Generator

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Advanced [show]


Melissa Livingstone, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She tends to wear a grey poncho over her likewise colored trousers and shirt. She wears her golden hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.

Personality: Abrasive and pushy, she has a hard time making friends. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in ceremonial dagger use. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and she wants to get laid

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Melissa Livingstone, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 9 (-1)9 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Azurite (6 gp). Sardonyx (50 gp).


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears light armors faded through time and improper care. Her hair is always cut to a buzz. Her eyes are a pleasant green.

Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mary is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Mary studied abroad. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to have a good time and be beloved

Ideals: Extrovert, Justice. Flaws: Insane. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Mary Staurheim, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Hematite (10 gp). Moonstone (30 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Carlisle, Female Human [Permalink]

Personal [hide]

Description: She wears baggy black pantaloons and a violet scarf. She is physically well-built. She has moderate length white hair. Her eyes are violet and she is always smoking a pipe.

Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Rosalind hails from a village terrorized by giants. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She then took over the family business and is one of the better Guard for hire.

Motivation: She'd like to take her coworkers down a peg; and retire the richest woman in the south

Ideals: Entrepeneur. Bonds: Job, Immigrant, Enemies, Family. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Rosalind Carlisle, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)12 (+1) 13 (+1)19 (+4)
Skills Athletics +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Azurite (4 gp). Deep blue spinel (400 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He wears his silver hair down. His eyes are amber and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Roland lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother.

Ideals: Professionalism, Artistic. Bonds: Immigrant, Family, Nature. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Roland Graeme, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 2 Smokesticks. 1 Alchemist’s fire. 2 Antitoxin. 1 Holy water.


Social Check DCs

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