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NPC Generator

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Advanced [show]


Ahlyssa Clive, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: Aggressive, abrasive, and angry, Ahlyssa embodies much of what other species detest in the Humans. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent father.

Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Ahlyssa Clive, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Margery Westcott, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is typically in her Assassin uniform. She has red hair. She tend to wears goggles to shield her eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Margery Westcott, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 4 (-3)9 (-1) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Jet (50 gp). Bloodstone (20 gp). Silver pearl (50 gp).


Social Check DCs


Mary Fidget, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her black hair is singed and shortened. Her eyes are hazel and catlike.

Personality: She likes to make people angry or surprised. She is afraid of women and trembles around them

History: When she was but 3 years old her parents immigrated from the north. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Criminal record. Occupation: Tanner

Voice: German accent

Attributes [hide]

Mary Fidget, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does, and carries quarterstaffs. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Laborer, Gomory learned a great deal about his father's area of expertise. A gifted student he started as a Gardener, but he got bored and became a Laborer. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Gardener again.

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Job, Attractive. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Mitchell, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Lapis lazuli (12 gp). Amethyst (80 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs

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