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NPC Generator

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Advanced [show]


Jane Huxley, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her silver hair is kept up in a ponytail inside a Stetson hat. She wears an eyepatch.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Jane was born on a far southern desert where she grew up under the tutelage of her mother, an expert Masseuse. She left for the south, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Jane Huxley, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a broad hat to cover his moderate length chestnut hair. He has gleaming, smiling green eyes.

Personality: Calm and collected, he is a well trained Layabout. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Criminal record, Family. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Trym Sutton, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Mary Tyndall, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is bald on top and has large chestnut tufts of hair around her ears. Her brown eyes peer out from beneath her broad yellow hat.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Military, Job, Family. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Mary Tyndall, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 10 (+0)17 (+3)
Skills Athletics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Chrysoberyl (150 gp). Star rose quartz (40 gp).


Social Check DCs


Anne Altham, Female Human [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her dagger always slung over her shoulder. She wears a colorful flower in her brown hair. She has gleaming, smiling amber eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Anne Altham, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 8 (-1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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