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NPC Generator

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Advanced [show]


Matilda Merton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears brown cloth garments or leather armor. Her hair is short and white. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Matilda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.

Motivation: To be a Sculptor again; and seeks redemption

Ideals: Gifted. Flaws: Selfish. Bonds: Criminal record, Nature, Job. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Matilda Merton, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Peridot (20 gp). Freshwater pearl (16 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Gentry, Female Human [Permalink]

Personal [hide]

Description: This woman wears professional attire, and sports empty pouches on her belt. Her chestnut hair is wavy and long. Her amber eyes are slightly larger than normal.

Personality: She likes to make people angry or surprised. She uses divination through singing.

History: She got into the Shoemaker business at a young age. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has worked as a Shoemaker like her father before her.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Gentry, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Agnes Fidget, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has slicked back black hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Agnes was born on a far western mountains where she grew up under the tutelage of her mother, an expert Priest. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is content; and seeks redemption

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Immigrant, Criminal record. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Agnes Fidget, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)18 (+4) 7 (-2)11 (+0)
Skills Insight +1, Performance +3
Senses Passive Perception 8
Languages Common, Gnoll, Terran, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Violet garnet (1400 gp). Pink pearl (60 gp).


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a hunchback. He wears a small hat to hide his balding. He has hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Robert studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Secretive, PTSD. Bonds: Adventurer. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Robert Axton, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)14 (+2) 18 (+4)4 (-3)
Skills Animal Handling +7, Persuasion +0
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1000 sp.


Social Check DCs

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