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NPC Generator

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Advanced [show]


Richard Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown deerstalker hat and brown clothes. His hair is always cut to a buzz. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious, Criminal record. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Ashley, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)14 (+2) 9 (-1)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Aquamarine (1100 gp). Red spinel (40 gp).


Social Check DCs


Rosalind Tewksbury, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy silver hair. She has several tiny topaz earrings on each ear.

Personality: She is overprotective of those who hire her services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Athletic, Joker. Bonds: Rich, Guardian. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Rosalind Tewksbury, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Nature +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Spyglass.


Social Check DCs


Ermina Dayton, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tattered old clothes, and a wedding ring on her right hand. Her tied-back hair is brown. Her green eyes are passionate and lively.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ermina is combative with any and all who dare try her patience in the slightest.

History: The child of a Merchant, who enjoyed hunting, Ermina was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up rapier and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is a bit of a kleptomaniac; and wishes to resurrect an old love

Ideals: Persistence, Justice. Flaws: Ugly. Bonds: In love, Nature. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Ermina Dayton, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is brown and curly. He has gleaming, smiling green eyes.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: When he was but 8 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert. Flaws: Selfish. Bonds: Poor, Immigrant, Nature. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Everard Graeme, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (700 gp).


Social Check DCs

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