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NPC Generator

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Advanced [show]


Ermina Blakely, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has wavy red hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: A powerful necromancer made her what she is. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Persistence. Bonds: Attractive, Mentor, Adventurer. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Ermina Blakely, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Rohesia Camden, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears rags and sports a simple walking cane. Her red hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her mother raised her in a mountain cabin. Rohesia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rohesia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 8 years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Bonds: Poor, Criminal record, Nature, Job. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Rohesia Camden, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Law, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a tan suit. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes lackadaisically let the world flow into them.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Susannah was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She left for the north, certain she would find work there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, In love, Job. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Susannah Law, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Rhodochrosite (9 gp). Amethyst (110 gp).


Social Check DCs


Geva Bentley, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and she perpetually has her kukri ready. She has a long blonde ponytail with little hanging trinkets. Her half smiles and blue eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is lazy, self-centered, vain, and jealous.

History: Born to a Mayor, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geva took refuge in the large cave and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Geva Bentley, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 7 (-2)17 (+3)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs

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