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NPC Generator

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Advanced [show]


Hugolina Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a black coat over a green low-cut shirt, and a Stetson hat upon her head. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her gray eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She comes from a rich southern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hugolina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugolina. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Flaws: Insane. Bonds: Enemies, Criminal record, Rich, Adventurer. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Hugolina Cholmondeley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 4 (-3)15 (+2) 11 (+0)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hadwisa Jacobs, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple white robe with brown stripes complete with hood. She has golden hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Addict, Disease. Bonds: In love, Adventurer. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Hadwisa Jacobs, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Emerald (1000 gp).


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Spice Merchant, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

William Gracey, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Moonstone (30 gp). Rock crystal (30 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Stanley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a slight overbite and is overall scrawny. His top hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Merchant in town.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Merchant soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a herbalist again

Ideals: Philantrophist. Flaws: Ugly, PTSD, Greedy. Bonds: Job, Military. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Stanley, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Insight +4, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs

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