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NPC Generator

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Advanced [show]


Eloise Tinley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears baggy pastel pantaloons and a tan scarf. She is tall, broad shouldered and powerfully built. She has moderate length chestnut hair. Her ears are large.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker. Flaws: Ugly, Greedy. Bonds: Slave, Immigrant. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Eloise Tinley, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Clifford, Female Human [Permalink]

Personal [hide]

Description: She wears a white shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She carries with her a set of pickaxes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair up in a very large beehive style do. Her gray eyes dart from person to person.

Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She works hard and plays hard.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Family, Criminal record. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Alice Clifford, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)4 (-3) 15 (+2)16 (+3)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Sarah Vance, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of daggers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is wavy and long. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is frequently practicing swordplay.

History: Sarah was born in the east. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Sarah Vance, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Millicent Branson, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses like a well dressed Fletcher does. Her white hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Millicent hails from a village terrorized by orcs. She worked as a nervous Fletcher and found it very stressful. She struck the Fletcher job and began her own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic, Shy. Bonds: Job, Enemies. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Millicent Branson, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chrysoberyl (120 gp). Jet (120 gp). Chalcedony (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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